
#pragma once

#include "bullet.h"
#include "gamenodecontainer.h"

class BoltBullet : public Bullet {
public:
	BoltBullet(const CCPoint& from, const CCPoint& to, EquipmentAttribute* attr);
	virtual ~BoltBullet();

    virtual void init();
    virtual bool update(float ticks);

public:


protected:
	CCPoint velocity;
};
